Post by Elmo on Nov 29, 2006 12:00:19 GMT -5
The Lords of Orsinium
Emperor Valos of Orsinium
Name
Valos
Age
20
Race
Orc
Class
Warrior
Appearance
Height
6'4
Weight
300lbs
Weapons
Axe of Oblivion (+10 Leadership +6 Attack Fire and Poison)
Armor
Ancient Elven Armor (+6 Defense)
Items
Ring of the Orc (+1 Weaponry)
Ring of the Brave (+2 Leadership)
Ring of the Warrior (+2 Attack, +2 Weaponry)
Necklace of the Sainted (+1 Attack)
Gold
400
Collected trade post funds on 19th and 22nd
Stats
Attack = 111 (+11)
Defense = 111 (+11)
Leadership = 107 (+17)
Intelligence = 50
Magic = 80
Speed = 30
Stealth = 10
Weaponry = 108 (+8)
Armor = 100
Marksmanship = 50
Abilities
Berserk (2 bonus attacks but possibility of attacking friendly units) (every other round)
Strength of the Orcs (double damage bonus) (every other round)
Might of the Warrior (permanent +5 increase to attack, defense, and weaponry)
Voice of a Leader (permanent +5 increase to leadership and targeted ally gains a 2 times bonus attack) (every other turn)
Aura of Strength (shield for 5 seconds against Magic attacks) (every other round or once per day)
Spells
Lord of the Ancestors (Valos can call upon his ancestors, harnessing his inner power and using his axe as a catalyst. It creates a wave of Spirit orcs that charge the enemy, their ghostly touch killing instantly. As soon as the charge is finished they fade away) (Tier 3)
Cloud Kill (Using the power contained within the poisonous side of the axe Valos can call about a huge cloud of poison. Like a mist it lurks around the enemies feet and then slowly leaks into their mouths, filling their lungs and slowly, painfully sapping life from them) (Tier 2)
Flame Master (Using the firey force within his axe Valos channels the flame into his own body. The heat surrounds him in a fiery aura that burns those nearby to a crisp. Also it boosts his strength and might.) (Tier 2)
The Following Dark (Perhaps his most powerful, and sinister power. The following dark is a strange thing, like a huge moving shadow. When its curse is bestowed upon a enemy unit the darkness swathes around them, slowly corrupting and killing. At first it weakens men, their arms become heavier, then their minds become sluggish, finally it claims their souls. Truly it is a dread power that needs powerful mages to banish it, or Valos.) (Tier 3)
Korag, Grand Marshal of Orsinium
Name
Korag
Age
31
Race
Half-Orc
Class
Barbarian
Appearance
Height
6'10
Weight
365lbs
Weapons
Sword of Ogrinak (+5 Weaponry, Dark)
Blade of Orsinium (+5 Attack, Light)
Armor
Plate of the Marshal (+5 Defense, +5 armor)
Items
Amulet of the Half-Breed (+5 Leadership)
Stats
Attack = 140 (+15)
Defense = 115 (+10)
Leadership = 115 (+5)
Intelligence = 50
Magic = 50
Speed = 30
Stealth = 10
Weaponry = 110(+5)
Armor = 105 (+5)
Marksmanship = 50
Abilities
Berserk (2 bonus attacks but possibility of attacking friendly units) (every other round)
Strength of the Orcs (double damage bonus) (every other round)
Rage of the Berserker(Permanant +10 increase to attack and +5 to defense)
Terrible Fury(Deals double damage)(Every other turn)
Crazed Roar(Negates 1 enemy ability directed at self)(Every other turn)
Primal Rage (For three turns gets a +20 bonus to attack and for one turn is unable to do anything) (Twice per battle)
God of the Axe (Permanant +15 to Attack and +5 to Weaponary)
Almighty strength (Stops the targeted enemy unit from using any powers or spells next turn) (Every three turns)
Spells
Hatred of the Eldritch (Korag's sheer will is powerful enough to become a detterent to magic. He channels that force into a anti-spell of sorts, around him in a great aura, the size depending on his concentration he is able to make a 'magic dead-zone'. Within the zone, no spell may be cast. Although long-lasting the zone shrinks constantly.) (Tier 3)
Replication (Although Korag has a dislike of magic, he has developed the talent to be able to use it against his foes. If a foe is close enough to him and they cast the spell he is able to, the next turn, return it with equal power against the aggresor.) (Tier 2)
Ruen, Prime Minister of Orsinium
Name
Ruen
Age
350
Race
Dark Elf
Class
Summoner
Appearance
Height
5'10
Weight
180lbs
Weapons
Dual Scimitars
Armor
Cloak of the Magi (+5 Magic)
Items
Pendant of the Under-Dark(+5 Stealth)
Stats
Attack = 75
Defense = 75
Leadership = 80
Intelligence = 60
Magic = 125 (+5)
Speed = 60
Stealth = 65(+5)
Weaponry = 85
Armor = 85
Marksmanship = 60
Abilities
Dark Enchantment (bonus attack from targeted allied unit) (ever other round)
Ancient Guardian (summons a ghost to protect for 10 seconds. One cast per day or every other round. Can not defend against Weaponry.)
Celestial Summoning ( +10 soldiers of your choice from any of the lower tier troops) (per round)
Otherworldly Stength (+15 Magic and -5 attack when used) (Twice per battle - lasts for four turns)
Monsters of Lore (Summon a creature of Lore to aid you. Only one can be summoned and only one of each type.) (Once per battle)
Spells
As his power over the summons has grown Ruen has all but forgotten his spells. This means that his summons are far more powerful than normal whereas his spells are weaker.
Rage of the Demon - Ruen's time on the Demonic realms had allowed him to pick up numerous tricks and powers. The rage channels demonic energy through his weapons. (Gives a +10 Attack boost to each of his scimitars) (Lasts five turns) (Twice Per Battle) (Tier 2)
Fractured Insanity - Deep inside he hides those few cracks, a seeping weakness within his mind. His demonic and devilish allies can make their wills known. Outwards from his body he blasts several forces of energy, they seek their foe, weaving, dipping and dodging. (Tier 2) (Every other turn)
Master of the Hells - Ruen can meld and control raw demonic power, a strange dark firey substance, even within dark magic it is dark. He can form weapons or shields from it, use it as a projectile. Perhaps this is Ruen's strongest ability, as he can cause untold damage with it.
Generally the Drow channels the energy around himself, calling the black flames to form around his limbs. Then he can blast energy outwards, sapping energy of his foes and literally corrupting their essence. However, the spell leaves him very weak. (Tier 3) (Every three turns)
Demonic Horde - A cross between a summoning and a spell, although not one of the major summons in his time Ruen has acquired many demonic subjects. Here he can summon 150 Demons, either Demon Warriors, Hell Hounds or Dark Magi.
Demon Warriors - Juggernauts in Heavy Armor, they carry mighty great swords or axes. Their ornate, crimson armor is painted in numerous runes, runes that sack the mind and poison the soul. They are the tanks of the Demonic forces, their will bound to their master.
Hell Hounds - Massive wolves, their skin spined and covered in aching sores. They have no fur, their faces are hideous masses of sickening flesh. Pulsing sores run along them, their jaws can crack open armor, bone, organs with a worrying ease.
Dark Magi - The chosen of the college of darkness, the academy of the shadow. They wear thin black robes, amulets and runes embedded into their raw hides. They are able to blast globes of dark energy, akin to a projectile.
(Once per Battle) (Tier 3)
Eye of the Storm - Ruen summons a huge whirlwind of dark magic that literally strips the strength from those caught in it. Strongly weakening all foes within his vicinity, also allies. But to Ruen, they're the same thing. (Twice per batte) (Tier 3)
Purification - Throughout his life, Ruen has contested many times with Demons and the ilk. Over time he has developed skills used for just that purpose, of combating demons. With little effort he can 'purify' every 'imperfection' within demons. Basically it manifests in pure white flames that cause excessive pain. His control over the spell can be generated from one creature to many, although it slowly weakens the more Ruen places under its effect. Also it causes no actual wounds, although the pain would have you believe different. (Every other turn) (Only effects Demons) (Tier 2)
Summons
Throughout his life Ruen has made numerous deals with the lower planes. His infamy in the demonic lands is legendary, famed for how he double crosses demon lords and forces them into his service. Throughout his long life he has managed to collect six demonic lords, and use them to deadly effect.
Asmodeus
Power
Asmodeus, his name is known to all those of the lower planes. His deathly power is felt throughout the Abyss of the Hells, although he appears a mere human. Tall and lank, clutching at a ruby staff his power is far beyond that.
He is able to form spells with but a thought, spells of flame and darkness of the highest mastery. It is believed his power is near unrivalled in the lands. He can summon near invincible walls of protection against the arcane. However, pure steel can harm him just as easily as any.
Summary: Magically he is unstoppable however in combat his weaknesses come through.
Baal
Chaos
Baal, the lord of the 66th layer of hell. The Demonic prince ended up being bound to Ruen after Ruen aided him to his lordship with one condition. That condition of course being servitude.
Baal, is amazingly powerful, using a great sword in each of his mighty arms. He stands at a huge 10ft tall, each weapon able to slice apart countless enemies with a chilling simplicity. However he lacks any skill with magic, and at the same magic is his weakness. Though any attack by blade will fail, certainly.
Summary: Powerful attack, average speed, powerful defense. Extremely vunerable to magic.
Korabalos
Rage
The unstoppable Korabalos, the magnificent Lord of Destruction. Chaotic bloodlust is his home, able to wade through thousands in a frenzy, behind him a trail of bloody bodies. His rage is unstoppable, his control of lightning unrivalled.
However in all his rage, his aggresive might, he wears little protection. Even a lucky blade could stop him, and end that fury.
Summary: Offensive, melee and magically, very strong. Defensively, very weak.
Illusk
Corruption
The Spirit of the Assasin, the silent death that will creep and scurry. A master of the darkness and a brilliant stealth expert. Ruen and he are to have sparred for a month and a day until Illusk admitted failure. Seeing his chance he was borne into the service of Ruen.
Combat wise he is both amazingly deadly yet frail and stickly, he can summon spells to aid in his exploits. Such as clouds of darkness, blinding his foes yet all the while he is weak and a concentrated effort can banish him.
Summary: Amazingly fast and agile, skilled with weapons, base knowledge of spells. Very weak though.
Haralgor
Arrogance
In life he was a hero of the greatest order, however after his death he refused to repent for his sins, claiming they were those of a warrior and justified. So he was banished to a layer of the Abyss known as, the Arena. There he was required to fight a constant battle.
Until he was freed by Ruen, now he lives a peaceful life, however whenever Ruen calls on him he will come. He is a mighty warrior, his axe rending apart all foes with ease. His armor can stop most attacks and he has a low understanding of magic.
Summary: All rounder, although more orientated to combat and weaker in the area of magic.
Angelus
Betrayal
The fallen angel Angelus was senteced to live in the demonic planes until the end times. His punishment is unknown to all save himself and Ruen. He ended up in service to Ruen due to unknown events, however he harbors a great hatred to the drow.
His powers are grand indeed, his weapon, the scythe of fates is able to sever the soul from the body. He is able to swing the weapon but once and shatter hundreds. Also he can call upon holy powers to smite his foes. Although he is powerful on attack he is extremely slow, always walking at a morebose speed.
Summary: Powerful, in attack and defense, with magic and weapon. But very, very slow.
Emperor Valos of Orsinium
Name
Valos
Age
20
Race
Orc
Class
Warrior
Appearance
Height
6'4
Weight
300lbs
Weapons
Axe of Oblivion (+10 Leadership +6 Attack Fire and Poison)
Armor
Ancient Elven Armor (+6 Defense)
Items
Ring of the Orc (+1 Weaponry)
Ring of the Brave (+2 Leadership)
Ring of the Warrior (+2 Attack, +2 Weaponry)
Necklace of the Sainted (+1 Attack)
Gold
400
Collected trade post funds on 19th and 22nd
Stats
Attack = 111 (+11)
Defense = 111 (+11)
Leadership = 107 (+17)
Intelligence = 50
Magic = 80
Speed = 30
Stealth = 10
Weaponry = 108 (+8)
Armor = 100
Marksmanship = 50
Abilities
Berserk (2 bonus attacks but possibility of attacking friendly units) (every other round)
Strength of the Orcs (double damage bonus) (every other round)
Might of the Warrior (permanent +5 increase to attack, defense, and weaponry)
Voice of a Leader (permanent +5 increase to leadership and targeted ally gains a 2 times bonus attack) (every other turn)
Aura of Strength (shield for 5 seconds against Magic attacks) (every other round or once per day)
Spells
Lord of the Ancestors (Valos can call upon his ancestors, harnessing his inner power and using his axe as a catalyst. It creates a wave of Spirit orcs that charge the enemy, their ghostly touch killing instantly. As soon as the charge is finished they fade away) (Tier 3)
Cloud Kill (Using the power contained within the poisonous side of the axe Valos can call about a huge cloud of poison. Like a mist it lurks around the enemies feet and then slowly leaks into their mouths, filling their lungs and slowly, painfully sapping life from them) (Tier 2)
Flame Master (Using the firey force within his axe Valos channels the flame into his own body. The heat surrounds him in a fiery aura that burns those nearby to a crisp. Also it boosts his strength and might.) (Tier 2)
The Following Dark (Perhaps his most powerful, and sinister power. The following dark is a strange thing, like a huge moving shadow. When its curse is bestowed upon a enemy unit the darkness swathes around them, slowly corrupting and killing. At first it weakens men, their arms become heavier, then their minds become sluggish, finally it claims their souls. Truly it is a dread power that needs powerful mages to banish it, or Valos.) (Tier 3)
Korag, Grand Marshal of Orsinium
Name
Korag
Age
31
Race
Half-Orc
Class
Barbarian
Appearance
Height
6'10
Weight
365lbs
Weapons
Sword of Ogrinak (+5 Weaponry, Dark)
Blade of Orsinium (+5 Attack, Light)
Armor
Plate of the Marshal (+5 Defense, +5 armor)
Items
Amulet of the Half-Breed (+5 Leadership)
Stats
Attack = 140 (+15)
Defense = 115 (+10)
Leadership = 115 (+5)
Intelligence = 50
Magic = 50
Speed = 30
Stealth = 10
Weaponry = 110(+5)
Armor = 105 (+5)
Marksmanship = 50
Abilities
Berserk (2 bonus attacks but possibility of attacking friendly units) (every other round)
Strength of the Orcs (double damage bonus) (every other round)
Rage of the Berserker(Permanant +10 increase to attack and +5 to defense)
Terrible Fury(Deals double damage)(Every other turn)
Crazed Roar(Negates 1 enemy ability directed at self)(Every other turn)
Primal Rage (For three turns gets a +20 bonus to attack and for one turn is unable to do anything) (Twice per battle)
God of the Axe (Permanant +15 to Attack and +5 to Weaponary)
Almighty strength (Stops the targeted enemy unit from using any powers or spells next turn) (Every three turns)
Spells
Hatred of the Eldritch (Korag's sheer will is powerful enough to become a detterent to magic. He channels that force into a anti-spell of sorts, around him in a great aura, the size depending on his concentration he is able to make a 'magic dead-zone'. Within the zone, no spell may be cast. Although long-lasting the zone shrinks constantly.) (Tier 3)
Replication (Although Korag has a dislike of magic, he has developed the talent to be able to use it against his foes. If a foe is close enough to him and they cast the spell he is able to, the next turn, return it with equal power against the aggresor.) (Tier 2)
Ruen, Prime Minister of Orsinium
Name
Ruen
Age
350
Race
Dark Elf
Class
Summoner
Appearance
Height
5'10
Weight
180lbs
Weapons
Dual Scimitars
Armor
Cloak of the Magi (+5 Magic)
Items
Pendant of the Under-Dark(+5 Stealth)
Stats
Attack = 75
Defense = 75
Leadership = 80
Intelligence = 60
Magic = 125 (+5)
Speed = 60
Stealth = 65(+5)
Weaponry = 85
Armor = 85
Marksmanship = 60
Abilities
Dark Enchantment (bonus attack from targeted allied unit) (ever other round)
Ancient Guardian (summons a ghost to protect for 10 seconds. One cast per day or every other round. Can not defend against Weaponry.)
Celestial Summoning ( +10 soldiers of your choice from any of the lower tier troops) (per round)
Otherworldly Stength (+15 Magic and -5 attack when used) (Twice per battle - lasts for four turns)
Monsters of Lore (Summon a creature of Lore to aid you. Only one can be summoned and only one of each type.) (Once per battle)
Spells
As his power over the summons has grown Ruen has all but forgotten his spells. This means that his summons are far more powerful than normal whereas his spells are weaker.
Rage of the Demon - Ruen's time on the Demonic realms had allowed him to pick up numerous tricks and powers. The rage channels demonic energy through his weapons. (Gives a +10 Attack boost to each of his scimitars) (Lasts five turns) (Twice Per Battle) (Tier 2)
Fractured Insanity - Deep inside he hides those few cracks, a seeping weakness within his mind. His demonic and devilish allies can make their wills known. Outwards from his body he blasts several forces of energy, they seek their foe, weaving, dipping and dodging. (Tier 2) (Every other turn)
Master of the Hells - Ruen can meld and control raw demonic power, a strange dark firey substance, even within dark magic it is dark. He can form weapons or shields from it, use it as a projectile. Perhaps this is Ruen's strongest ability, as he can cause untold damage with it.
Generally the Drow channels the energy around himself, calling the black flames to form around his limbs. Then he can blast energy outwards, sapping energy of his foes and literally corrupting their essence. However, the spell leaves him very weak. (Tier 3) (Every three turns)
Demonic Horde - A cross between a summoning and a spell, although not one of the major summons in his time Ruen has acquired many demonic subjects. Here he can summon 150 Demons, either Demon Warriors, Hell Hounds or Dark Magi.
Demon Warriors - Juggernauts in Heavy Armor, they carry mighty great swords or axes. Their ornate, crimson armor is painted in numerous runes, runes that sack the mind and poison the soul. They are the tanks of the Demonic forces, their will bound to their master.
Hell Hounds - Massive wolves, their skin spined and covered in aching sores. They have no fur, their faces are hideous masses of sickening flesh. Pulsing sores run along them, their jaws can crack open armor, bone, organs with a worrying ease.
Dark Magi - The chosen of the college of darkness, the academy of the shadow. They wear thin black robes, amulets and runes embedded into their raw hides. They are able to blast globes of dark energy, akin to a projectile.
(Once per Battle) (Tier 3)
Eye of the Storm - Ruen summons a huge whirlwind of dark magic that literally strips the strength from those caught in it. Strongly weakening all foes within his vicinity, also allies. But to Ruen, they're the same thing. (Twice per batte) (Tier 3)
Purification - Throughout his life, Ruen has contested many times with Demons and the ilk. Over time he has developed skills used for just that purpose, of combating demons. With little effort he can 'purify' every 'imperfection' within demons. Basically it manifests in pure white flames that cause excessive pain. His control over the spell can be generated from one creature to many, although it slowly weakens the more Ruen places under its effect. Also it causes no actual wounds, although the pain would have you believe different. (Every other turn) (Only effects Demons) (Tier 2)
Summons
Throughout his life Ruen has made numerous deals with the lower planes. His infamy in the demonic lands is legendary, famed for how he double crosses demon lords and forces them into his service. Throughout his long life he has managed to collect six demonic lords, and use them to deadly effect.
Asmodeus
Power
Asmodeus, his name is known to all those of the lower planes. His deathly power is felt throughout the Abyss of the Hells, although he appears a mere human. Tall and lank, clutching at a ruby staff his power is far beyond that.
He is able to form spells with but a thought, spells of flame and darkness of the highest mastery. It is believed his power is near unrivalled in the lands. He can summon near invincible walls of protection against the arcane. However, pure steel can harm him just as easily as any.
Summary: Magically he is unstoppable however in combat his weaknesses come through.
Baal
Chaos
Baal, the lord of the 66th layer of hell. The Demonic prince ended up being bound to Ruen after Ruen aided him to his lordship with one condition. That condition of course being servitude.
Baal, is amazingly powerful, using a great sword in each of his mighty arms. He stands at a huge 10ft tall, each weapon able to slice apart countless enemies with a chilling simplicity. However he lacks any skill with magic, and at the same magic is his weakness. Though any attack by blade will fail, certainly.
Summary: Powerful attack, average speed, powerful defense. Extremely vunerable to magic.
Korabalos
Rage
The unstoppable Korabalos, the magnificent Lord of Destruction. Chaotic bloodlust is his home, able to wade through thousands in a frenzy, behind him a trail of bloody bodies. His rage is unstoppable, his control of lightning unrivalled.
However in all his rage, his aggresive might, he wears little protection. Even a lucky blade could stop him, and end that fury.
Summary: Offensive, melee and magically, very strong. Defensively, very weak.
Illusk
Corruption
The Spirit of the Assasin, the silent death that will creep and scurry. A master of the darkness and a brilliant stealth expert. Ruen and he are to have sparred for a month and a day until Illusk admitted failure. Seeing his chance he was borne into the service of Ruen.
Combat wise he is both amazingly deadly yet frail and stickly, he can summon spells to aid in his exploits. Such as clouds of darkness, blinding his foes yet all the while he is weak and a concentrated effort can banish him.
Summary: Amazingly fast and agile, skilled with weapons, base knowledge of spells. Very weak though.
Haralgor
Arrogance
In life he was a hero of the greatest order, however after his death he refused to repent for his sins, claiming they were those of a warrior and justified. So he was banished to a layer of the Abyss known as, the Arena. There he was required to fight a constant battle.
Until he was freed by Ruen, now he lives a peaceful life, however whenever Ruen calls on him he will come. He is a mighty warrior, his axe rending apart all foes with ease. His armor can stop most attacks and he has a low understanding of magic.
Summary: All rounder, although more orientated to combat and weaker in the area of magic.
Angelus
Betrayal
The fallen angel Angelus was senteced to live in the demonic planes until the end times. His punishment is unknown to all save himself and Ruen. He ended up in service to Ruen due to unknown events, however he harbors a great hatred to the drow.
His powers are grand indeed, his weapon, the scythe of fates is able to sever the soul from the body. He is able to swing the weapon but once and shatter hundreds. Also he can call upon holy powers to smite his foes. Although he is powerful on attack he is extremely slow, always walking at a morebose speed.
Summary: Powerful, in attack and defense, with magic and weapon. But very, very slow.