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Post by Elmo on Dec 14, 2006 13:01:33 GMT -5
Spells
To get spells you take your magic stat and for every 20 magic you have, you are allowed to write your own description of a spell. So for example if you have 60 magic, you will start with 3 spells. A moderator will respond with the tier (1,2,3 and in rare cases 4) and effects(+20 to attack, paralyzes enemy unit etc.)
Example;
Spells:
Rays of Frost: The mage creates a sphere of ice around his hands and can blast it forwards in a thin beam. Upon striking flesh it freezes and burns the skin, freezing opponents to death. The mage can channel his force, concentrating more to do extra damage.
In response the Spell mod or admin would post; Tier 2 spell, +20 Casualties to targeted enemy. However, in the battle if you made a good post about using the spell you could cause more deaths.
Summons - *Summoner, Necromancer, Warlock, & Dark Magician Only*
Summons requirements are the same as spells. For every 20 magic you may have 1 summoning. This is in addition to the spells you also get. So, a Summoner, who starts with 60 Magic, would start with 6 spells instead of 3. This is because summoner's, obviously, specialize in summoning creatures to serve them. The catch, is that summonings will be considered high level magic, so your other spells will be much weaker than other classes.
Also, it would be helpful if members have a picture with their summonings, so the staff can judge what tier to make it.
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